VRayParticleTex

This page provides information on the Particle Map.

Overview

The Particle Map is a utility node that provides particle-based shading. It does not have any adjustable parameters. It is used in two types of setups:

  • When used as a map in a material assigned to VRayProxy and alembic particles are present in the specified mesh file, it returns the color from the .color channel of the particles.

  • When used as a map in a material assigned to VRayMetaball surface, VRayParticleTex returns the color(s) defined by a Particle Flow operator. The VRayMetaball color source option defines what operator will be used (Display, VRayParticleColor or a scripted vector).

UI Path: ||Material Editor window|| > Material/Map Browser > Maps...

||Material Editor window|| > Material/Map Browser > Maps > V-Ray > VRayParticleTex


images/download/attachments/60098241/Max2020_VRay5_Textures_UIpath.gif

images/download/attachments/60098241/Particle_tex_hero.png

Example

The VRayParticleTex can be used in any map slot of the V-Ray Material applied to a V-Ray Metaball surface. Its blended color relate to the color set in the original particles. For more information on Metaballs, please see the Metaballs and Iso-Surfaces page.

images/download/attachments/60098241/MetaBall_Particle.png
Example of VRayParticleTex used in Diffuse map slot of VRayMtl
and applied to Metaballs