V-Ray GPU Supported Features

This page provides tables of features supported by V-Ray GPU in 3ds Max.

Overview

These features are supported by V-Ray GPU in 3ds Max.

Supported Features

Cameras

Feature

V-Ray GPU

Motion blur (transformation+deformation) 1

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png
(On integer frames)

Camera motion blur 1

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png
(On integer frames)

Camera DoF

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Perspective

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayPhysicalCamera

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Stereoscopic

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Distortion for Physical Camera27

PARTIAL

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Geometry

Feature

V-Ray GPU

Triangle meshes

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayProxy

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Alembic via proxy

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

NURBS

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Subdivisions

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Displacement 2

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayFur

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Hair&Fur

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayPlane

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRaySphere

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Particles (with Particle Flow)

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

X-Ref Scene

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayInstancer

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayCoronaScatterMod

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayClipper

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png
(without Mesh mode)

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Lights

Feature

V-Ray GPU

Lights textures 15

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

V-Ray Lights

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Standard Lights 18

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Photometric Lights

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Ambient Light

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Image based lighting

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

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Global switches

Feature

V-Ray GPU

Displacement

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Lights

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Hidden lights

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Don't render final image

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Override depth

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Override material

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Override material exclude list

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Force back face culling

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Shadows

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Show GI only

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Reflection/Refraction

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Maps

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Glossy effects

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Max ray intensity

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Filter maps

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Secondary rays

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Max transp. levels

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Transp. cutoff

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Light tree and adaptive lights

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

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Textures

Feature

V-Ray GPU

Bitmap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Cellular

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Checker

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Color Correction

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Composite 16

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Dent

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Falloff 13

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Gradient

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Gradient ramp8

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Marble

images/docs.chaosgroup.com/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png 9

Mask

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Mix

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Noise

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Output

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

OSL Map24

PARTIAL 11

Particle Age

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Particle MBlur

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Perlin Marble

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

RGB Multiply

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

RGB Tint

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Smoke

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png

Speckle

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 9.1

Splat

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 9.2

Stucco

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 9.3

Substance

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 22

Swirl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 9.4

Tiles

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 9.5

Vertex Color

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Waves

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Wood

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Advanced Wood

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayColor

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayColor2Bump 7

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayCompTex 8.1

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayCurvature

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayDirt 8.2

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayDistanceTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayEdgesTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayFakeFresnelTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayGLSLTex 19

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayBitmap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayHairInfoTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayICC

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayLUT

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png
(deprecated)

VRayMultiSubTex 8.3

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayNormalMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayOCIO

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayOSLTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 9.6

VRayParticleTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayPluginNodeTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayPTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRaySky

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRaySamplerInfoTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRaySoftBox

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 9.7

VRayTriplanarTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png
(bitmaps only)

VRayUserColor

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png
(no alpha attribute)

VRayUserScalar

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png
(no alpha attribute)

PhoenixFDOceanTex

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

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Other

Feature

V-Ray GPU

VRayShadow

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayShadowMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayStereoRig

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayLensEffects (VFB)

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayLightMeter

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayExposureControl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayVolumeGrid

PARTIAL 21

Antialiasing

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Color Mapping

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Render Mask (see Image Sampler)

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VFB

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

G-Buffer

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

UDIM/UVtile texture tags

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Anisotropy

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Matte objects
(with VRayMtlWrapper and object properties)

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Include/Exclude Lists for Materials

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Include/Exclude Lists for Lights

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Trace Sets (Reflection/Refraction exclude)

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

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Texture Baking

Bake Element26

V-Ray GPU

VRayAOMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayBumpNormalsMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayCausticsMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayCompleteMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayDiffuseFilterMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayExtraTexMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayGlobalIlluminationMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayLightingMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayMatteShadowMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayMtlReflectGlossinessBake

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayMtlReflectHillightGlossinessBake

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayMtlReflectIORBake

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayMtlRefractGlossinessBake

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayMetalnessMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayNormalsMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayRawDiffuseFilterMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayRawGlobalIlluminationMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayRawLightingMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayRawReflectionFilterMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayRawRefractionFilterMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayRawRefractionMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayRawShadowMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayRawTotalLightingMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayReflectionMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayReflectionFilterMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayRefractionFilterMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayRefractionMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayRoughnessMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRaySelfIlluminationMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayShadowMapBake

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRaySpecularMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRaySSSMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayTotalLightingMap

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

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Environment

Feature

V-Ray GPU

Spherical Mapping

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Mirror ball mapping

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Angular mapping

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayToon

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayEnvironmentFog

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayAerialPerspective

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRaySphereFade

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

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Global Illumination Methods

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Anti-Aliasing Filters

Feature

V-Ray GPU

Area

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Sharp Quadratic

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Catmull-Rom

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Plate Match/Max R2

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Quadratic

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Cubic

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Video

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Soften

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Cook Variable

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Blend

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

Blackman

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Mitchell-Netravali

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayLanczosFilter

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRaySincFilter

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayBoxFilter

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayTriangleFilter

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayMitNetFilter

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

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Materials

Feature

V-Ray GPU

VRayALSurfaceMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayBlendMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayCarPaintMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayLightMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png
(without Roughness)

VRayOverrideMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRay2SidedMtl

PARTIAL (without Multiply By Front diffuse)

VRayMtlWrapper

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png (shadows only, no GI on mattes)

VRayFastSSS2

PARTIAL

(without raytraced (solid) and raytraced (refractive))

VRayFlakesMtl

PARTIAL

VRayGLSLMtl

PARTIAL 19

VRayHairMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayHairNextMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayBumpMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayVRmatMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayOSLMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayPluginNodeMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png

VRayStochasticFlakesMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayScannedMtl

PARTIAL10

VRayMDLMtl

INITIAL

VRaySwitchMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayScatterVolume

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayToonMtl

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

VRayFlakesMtl2

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

VRayCarPaintMtl2

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

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Unsupported materials and textures in V-Ray GPU are regarded as incompatible in the Material Editor of 3ds Max. They will not be displayed unless the Show Incompatible option is enabled in the Material/Map Browser.

3rd Party Plugins

Feature

Version

V-Ray GPU

ForestPro

v7.1.2

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

RailClone28

v4.3.2

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

MultiScatter

1.623

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

ColorCorrect

v3.4.138.22

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/error.png

Ornatrix 8.4

V7

7.2.3.27923 [Latest Stable]

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

HairFarm 8.5

Professional 2.7.3.232

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

MultiTexture

2.04

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

BerconMaps

3.04

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 12

RPM Material

7.09

PARTIAL

Anima

anima® 4

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

thinkingParticles

6.10

PARTIAL 17

tyFlow

tyFlow v0.16122 [BETA]

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check0.png 25

SiNi Scatter

 

INITIAL

SiClone

 

INITIAL

ProxSi

 

images/s/en_GB/6441/ceb41ce4dba5df18f2191c32f0465b43365a715a/_/images/icons/emoticons/check.png

SiNi Disperse

 

INITIAL

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Footnotes

1 – GPU rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur. Shutter efficiency is not supported with GPU.

2 – Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.

4 Light Select modes always contain GI information in V-Ray GPU. The Raw and indirect modes are not supported in V-Ray GPU.

5 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

6 – When rendering with V-Ray GPU CUDA, the VRayShadows Render Element is incompatible with Adaptive Lights and may render incorrectly if used together.

7 – Starting with V-Ray 3.6, the VRayColor2Bump texture is no longer needed for procedural textures in order to be supported by V-Ray GPU.

For earlier releases, all procedural textures are supported by V-Ray GPU when used for Bump mapping through a VRayColor2Bump texture attached to the Bump slot.

In V-Ray Next and above, the texture ensures that the procedural bump is fully consistent between V-Ray 5 and V-Ray GPU. Without VRayColor2Bump there might be some difference in the rendered procedural bump amount related to the scene size and scale.

8 (8.1 / 8.2 / 8.3 / 8.4 / 8.5) – These plug-ins are only partially supported by V-Ray GPU.

9 (9.1 / 9.2 / 9.3 / 9.4 / 9.5 / 9.6 / 9.7)– The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.

10 – V-Ray GPU supports VRayScannedMtl under few limitations. For more information, visit the VRayScannedMtl page.

11 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.

12 – V-Ray GPU supports all Bercon maps within the following limitations: Distortion map is not supported. BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types To Object and Object Z are not supported. BerconTile UV Mapping and Randomization are not supported. BerconMapping is supported via baking.

13 – Falloff map does not support Shadow/Light type.

14 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in V-Ray GPU.

15 – V-Ray GPU does not support V-Ray Mesh Light textures.

16– There is a limit of 6 layers per Composite map when using the V-Ray GPU engine.

17 – Particle shading set is not supported by V-Ray GPU.

18– Area shadows are not supported by V-Ray GPU.

19 – For detailed information on the V-Ray GPU support of VRayGLSLMtl and VRayGLSLTex, please refer to the GLSL Support page.

20 - VRayDRBucket Render Element works only in Production rendering mode using Bucket sampler.

21 - Fire Lights ( Fire Rollout ) and Use Light Cache ( Smoke Color Rollout ) options are not supported with V-Ray GPU. For more information, refer to their relevant pages.

22 – Substance 2 is supported.

23 – Include/Exclude lists are not supported with CUDA.

24 – 3ds Max OSLs can cause a progressive slowdown in animation. Use the VRAY_GPU_SL_SHADERS_LIMIT environment variable to control how much OSL cache is wiped out and to reduce the animation slowdown. If set to 1, the cache is deleted for every frame. For more complicated scenes, or when using an interactive render a higher value works better. The default value is 64.

25 Support is confirmed for tyFlow v0.16122 [BETA] (June 13 2021). There may be occasional failures with other versions while the product is still in Beta and major changes to it happen.

26 – All render elements which are not supported with GPU are also not supported as bake elements with GPU.

27 – Currently Lens File distortion type is not supported with V-Ray GPU.

28 – RailClone mapping features are not supported in Chaos Cloud with RailClone's Use Instancing Engine option enabled. More details are available at Itoo's RailClone requirements page under V-Ray RT/GPU.

OSL Map Support Notes

Some 3ds Max shaders are problematic when V-Ray GPU is selected as a render engine.

Shaders with string outputs do not work on V-Ray GPU. In general, shaders which involve string operations may not function as expected, since V-Ray GPU has very strict limitations with respect to string handling. The following 3ds Max shaders are problematic and do not work on V-Ray GPU as they return strings:

  • GetNodeName.osl

  • SetFile.osl

  • SetFilename.osl

  • SetString.osl

The following shaders skip the automatic gamma correction (the gamma is determined by the file extension):

  • HDRIEnviron.osl

  • OSLBitmap.osl

  • RandomBitmap.osl / RandomBitmap2.osl

  • UberBitmap.osl

The following shaders do not work both on V-Ray and V-Ray GPU as the object picking is not implemented yet:

  • CameraProjector.osl

  • ObjectProjector.osl

  • SphericalProjector.osl

GetParticleAge.osl does not work on both V-Ray and V-Ray GPU because the paLife attribute is not supported.

Here is an example of what GPU-friendly shaders are allowed to do:

  • string initialization with a string literal, e.g., string a = "foo";

  • string initialization with another string, e.g., string b = a;

  • string assignments, e.g., a = b; b = "foo";

  • equality checks: a == b; a != b;

  • passing strings as arguments to function calls, e.g., string a = "foo"; bar(a);

  • returning a string from a function, e.g. string bar() { return "bar"; }

Nоte that using any other string operations and string routines may lead to undefined behavior.


Additional Notes

  • V-Ray GPU supports map channels from 0 to 15.

  • V-Ray GPU only supports normal maps in tangent space.

  • Currently, V-Ray GPU does not support animated formats for input.