VRayBump2Normal

This page provides information on the Bump to Normal Map.

Overview

VRayBump2Normal is a V-Ray utility texture that derives a normal map from a bump map texture. It can be useful when combined with relief mapping plugins.



UI Path: ||Material Editor window|| > Material/Map Browser...||Material Editor window|| > Material/Map Browser > Maps > V-Ray > VRayBump2Normal

images/download/attachments/60098236/Max2020_VRay5_Textures_UIpath.gif

images/download/attachments/60098236/bump2normalshader2.png

Parameters

Bump map – A slot to load the bump map that you want to convert to a normal map.

Bump map mult – A multiplier that controls the strength of the bump effect.

Mode – Specifies the type of normal map to create.

Tangent space – Creates a normal map in tangent space.
Local XYZ – Creates a normal map in object space.
Screen space – Creates a normal map in screen space.
World space – Creates a normal map in world space.

Map channel – Specifies the map channel to which the normal map will be created.

images/download/attachments/60098236/Max2020_VRay5_VRayBump2Normal_parameters.png