V-Ray Next, Update 3.2

Official Release

Date - Apr 09, 2020

Download - Build 4.30.02

New features

V-Ray

  • Support for 3ds Max 2021

  • Support for "Bake to Texture" in 3ds Max 2021

Modified features

V-Ray

  • Improve performance scaling with 2nd gen Epyc dual 64-core setups 128 and more threads

  • Look for the XML file with the view graph for viewport IPR relative to the vrenderNNNN.dlr file location

VRayScene

  • Matte and Visibility control;

VRayOSL

  • Add the ability to connect an OSL triple float output to a OSL single float input

VFB

  • Add MaxScript control for Test resolution through vfbcontrol

.vrscene exporter

  • Update SettingsPresenZ export

Bug fixes

V-Ray

  • 3ds Max frame buffer has the same resolution as VFB regardless of the "Get resolution from Max option"

  • Any click on the Light Cache preset dropdown changes the mode

  • Crash after baking to texture in 3ds Max 2021

  • EXR metadata in the VRayOptionRE is not saved with deep images

  • Fume FX render elements are missing in V-Ray renders

  • Random crash when rendering scene with VRayFur

  • Tiled EXR textures cause specific scene to render considerably slower compared to 4.1

  • VRayRenderID by node handle is not saved correctly in deep EXR output

  • Wrong 3ds Max Render output JPEG image with Test resolution

V-Ray, V-Ray GPU

  • Incorrect internal reflection in glass when glossy Fresnel is enabled

V-Ray IPR

  • Deleting/updating VRayInstancer or assigned materials won't cleanup material-clones-bindings and would lead to crash

V-Ray GPU/V-Ray Cloud

  • Anima AXYZ no animation when exported to vrscene

  • BerconMapping doesn't render properly when exported to Standalone

  • Different result for BerconNoise in Standalone with some combinations of Noise Function and Fractal

  • Tile UV mapping of the Bercon tile is not rendered properly

  • VRayMtlID render element renders black

V-Ray GPU

  • Bucket rendering produces black output when AA Filter size drops below 1.41

  • Crash when rendering VRMesh files with more than 16 mapping channels

  • Crash with VRayLightMtl with Direct illumination enabled, applied to tySpline

  • Crash with VRayEnvironmentFog when switching from bucket to IPR between consecutive renderings

  • Rendering on GPU with NVLink spanning more than 2 cards results in a crash

  • VRayMtl is missing glossy reflections on the back side if "Reflect on back side" is enabled

V-Ray Standalone

  • -skipExistingFrames breaks file output to current directory

  • -skipExistingFrames creates extra files in animation

VRayEnvironmentFog

  • Artifacts with custom geometry fog gizmo in a specific scene

  • Can not render with VRayNoiseTex used as density map

  • Renders significantly slower with Scatter GI in V-Ray Next

VRayFastSSS2

  • Material does not compose back to beauty properly

  • VRayLightSelect in full mode does not match beauty pass when diffuse amount is above 0

VRayGLSL

  • Float to int vector casts in shaders lead to crashes

  • Incorrect matrix multiplication results

  • Missing return statements in non-void GLSL functions lead to crashes

VRayMtl

  • 100% white Opacity Map affects material Reflections

VRayOSL

  • Crash in material editor preview rendering after editing OSL texture from MaxScript

  • Crash with Bitmap texture vrayattached to VRayOSLTex while exporting for V-Ray GPU

VRayScene

  • Compiling geometry time is increasing with each frame in animation rendering with V-Ray Standalone

VRayVolumeGrid

  • Volumetric rendering slow-down with Volume Light Cache enabled with V-Ray memtracker