V-Ray Next, Update 3.2
Official Release
Date - Apr 09, 2020
Download - Build 4.30.02
New features
V-Ray
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Support for 3ds Max 2021
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Support for "Bake to Texture" in 3ds Max 2021
Modified features
V-Ray
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Improve performance scaling with 2nd gen Epyc dual 64-core setups 128 and more threads
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Look for the XML file with the view graph for viewport IPR relative to the vrenderNNNN.dlr file location
VRayScene
Matte and Visibility control;
VRayOSL
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Add the ability to connect an OSL triple float output to a OSL single float input
VFB
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Add MaxScript control for Test resolution through vfbcontrol
.vrscene exporter
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Update SettingsPresenZ export
Bug fixes
V-Ray
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3ds Max frame buffer has the same resolution as VFB regardless of the "Get resolution from Max option"
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Any click on the Light Cache preset dropdown changes the mode
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Crash after baking to texture in 3ds Max 2021
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EXR metadata in the VRayOptionRE is not saved with deep images
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Fume FX render elements are missing in V-Ray renders
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Random crash when rendering scene with VRayFur
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Tiled EXR textures cause specific scene to render considerably slower compared to 4.1
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VRayRenderID by node handle is not saved correctly in deep EXR output
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Wrong 3ds Max Render output JPEG image with Test resolution
V-Ray, V-Ray GPU
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Incorrect internal reflection in glass when glossy Fresnel is enabled
V-Ray IPR
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Deleting/updating VRayInstancer or assigned materials won't cleanup material-clones-bindings and would lead to crash
V-Ray GPU/V-Ray Cloud
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Anima AXYZ no animation when exported to vrscene
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BerconMapping doesn't render properly when exported to Standalone
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Different result for BerconNoise in Standalone with some combinations of Noise Function and Fractal
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Tile UV mapping of the Bercon tile is not rendered properly
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VRayMtlID render element renders black
V-Ray GPU
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Bucket rendering produces black output when AA Filter size drops below 1.41
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Crash when rendering VRMesh files with more than 16 mapping channels
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Crash with VRayLightMtl with Direct illumination enabled, applied to tySpline
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Crash with VRayEnvironmentFog when switching from bucket to IPR between consecutive renderings
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Rendering on GPU with NVLink spanning more than 2 cards results in a crash
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VRayMtl is missing glossy reflections on the back side if "Reflect on back side" is enabled
V-Ray Standalone
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-skipExistingFrames breaks file output to current directory
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-skipExistingFrames creates extra files in animation
VRayEnvironmentFog
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Artifacts with custom geometry fog gizmo in a specific scene
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Can not render with VRayNoiseTex used as density map
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Renders significantly slower with Scatter GI in V-Ray Next
VRayFastSSS2
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Material does not compose back to beauty properly
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VRayLightSelect in full mode does not match beauty pass when diffuse amount is above 0
VRayGLSL
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Float to int vector casts in shaders lead to crashes
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Incorrect matrix multiplication results
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Missing return statements in non-void GLSL functions lead to crashes
VRayMtl
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100% white Opacity Map affects material Reflections
VRayOSL
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Crash in material editor preview rendering after editing OSL texture from MaxScript
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Crash with Bitmap texture vrayattached to VRayOSLTex while exporting for V-Ray GPU
VRayScene
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Compiling geometry time is increasing with each frame in animation rendering with V-Ray Standalone
VRayVolumeGrid
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Volumetric rendering slow-down with Volume Light Cache enabled with V-Ray memtracker