V-Ray 5
Build 5.20.23
Official release, update 2.3
Date – Apr 5, 2022
Download V-Ray 5, update 2.3, for 3ds Max
New Features
V-Ray
-
Adaptive Bucket Splitting;
-
Support for Max 2023;
-
Ability to bake metalness and roughness;
-
Add an option to include the Rest LightMix channel when saving to file;
-
Add fit aspect ratio to material/bitmap functionality for VRayDecal;
-
Add an option in VRayDenoiser for denoising the alpha;
V-Ray IES
-
Expose IES light shape and size to MAXScript;
Modified Features
V-Ray
-
Update Open Image Denoiser to version 1.4.2;
-
Allow higher Max Size for GPU textures, when mode is set to Resize;
-
Import for Cosmos materials with non-square textures;
-
New Shortcut (N) in the VFB2 to EDIT notes in the History;
-
Resumable rendering support for deep images;
V-Ray, VRayIES
-
Make the VRayIES file button larger;
VFB
-
Show more information when corrupted OCIO file is loaded regarding the error;
VRayOSL, V-Ray
-
Support for vector-like structures;
Bug Fixes
V-Ray
-
Crash with VRayMultiSubTex;
-
V-Ray Material Library path is not updated after installation if provided by environment variable;
-
V-Ray Standalone cannot load 3rd party plugins dependencies from arbitrary locations;
-
Cosmos importer fails to import asset with VRay2SidedMtl;
-
Viewport IPR option disappears from the viewport menus when using max.vray as a default setting (Custom default switcher menu);
-
Crash when rendering a specific scene file with 3dsmax frame buffer;
-
Render artifacts on the voxel borders of a V-Ray proxy geometry with Displacement modifier;
-
Modifying denoiser parameters in VFB2 with OIDN denoiser switches the denoiser type to Optix;
-
OCIO2 config might fail to load depending on locale settings;
-
VRayMultiSubTex produces incorrect results with Random Hue and Sat when exported;
-
Incorrect render time after enabling A/B compare and selecting an A image and then saving to history;
-
Missing parameters for the VRayUnclampedColor element;
-
Crash when loading .tx sequences in VRayBitmap;
-
Add support for Anima4D models export with Motion Blur;
-
Map connections are lost when drag and drop material from V-Ray Material Library to the Compact material editor slot;
-
Animated TyFlow cache with UVWmodifier is not exported as expected;
-
The "All" LightMix parameters values are not saved to presets and history;
-
Error on render resuming after enabling or disabling DR;
-
Crash in V-Ray IPR with Forest Color map and latest Forest Pro version;
V-Ray, V-Ray GPU
-
Incorrect results with VRayDecal during IPR debug shading;
V-Ray GPU
-
Skipped frame when rendering non continuous frame list with V-Ray GPU;
-
GPU rendering not showing correctly with 3ds Max frame buffer;
-
Crash when using Matte objects, VRayAlSurface and Glass ;
-
VRayMtl in SSS with Matte object crashes in animation using V-Ray GPU;
-
Crash with CUDA CPU on MacOS;
-
Swapping GPU devices in the same 3Ds Max session crashes IPR and production rendering;
-
GPU LC is slower to render with big resolutions;
-
VFB Display correction is briefly reset while preparing for rendering with V-Ray GPU;
-
Rendering with CUDA a scene with BakeView produces black output;
-
V-Ray GPU does not bake all pixels when rendering to textures;
-
Crash when rendering scenes of objects with translucent materials and a shadow catcher;
-
Artifacts with layered VRayDecal objects;
-
VRaySun disc is rendered with offset in V-Ray GPU lately;
-
VRayDecal does not project VRayEdgesTex;
-
Texture baking doesn't work correctly with GPU;
-
Lighting discrepancy between CPU and GPU results when LightDirect is used with Intensity higher than 1;
-
Shadow Radius parameter of Directional and Omni light does not work;
V-Ray Light
-
Make rendering of instances of disabled lights instanced via VRayInstancer consistent between Max and Standlone;
-
Random crash in V-Ray IPR when creating VRayLight;
-
Disabling the affectSpecular and affectReflections options of a Dome light leads to inconsistent results;
VRayMtl
-
Crash when creating a Physical material in slate material editor using 3dsmax 2018;
-
VRayMtl shortmap buttons are representing wrong maps when older scene is loaded in Max 2018;
VRayOSL, V-Ray
-
MDL displacement is not exported correctly;
VRayVolumeGrid
-
VDB caches with invalid min/max channel value metadata are not handled;
VRayIES
-
VRayIES lights' include and exclude lists broken in MXS;
Build 5.20.02
Official release, update 2.2
Date – Dec 16, 2021
New Features
V-Ray, VRayPhysicalCamera, V-Ray GPU
-
Support for the texture mode of the lens distortion option in 3ds Max's Physical camera and VRayPhysicalCamera;
V-Ray
-
VRayCryptomatte support for Refraction and Reflection;
Modified Features
V-Ray
-
Add a "Manage Chaos License Server" button in Settings;
-
Add a warning in the Analyze exporter tool about gif assets;
-
Integrate the new RailClone API additions allowing non-geometric (light) objects instancing;
-
Support for modifiers which affect Railclone objects in Standalone and Cloud;
-
Add an optio n for V-Ray GPU IPR to use the Render states/counts/iterations/modes instead of the viewport ones;
V-Ray, V-Ray GPU
-
Add an option for backface projection in VRayDecal;
-
Improve VRayDecal viewport representation;
-
VRayDecal to respect bounding box positions for ordering;
-
Animatable VRayDecal parameters;
-
Support for Phoenix Simulators and Particle Shaders in the V-Ray Atmosphere RE with V-Ray GPU;
V-Ray GPU
-
Reduce kernel compilation times by up to 60%;
V-Ray Hair Mtl
-
Change the default Compensate Energy in VRayHairNextMtl to OFF;
V-Ray Light
-
V-Ray lights' settings to be set to default value with right click on the spinners;
-
In creation mode the V-Ray light should inherit the parameter values of the previously edited light;
Bug Fixes
V-Ray
-
UDIM textures with more than 99 tiles in one dimension do not work;
-
Mapped fog color is not preserved on export with Preserve refraction in OverrideMtl;
-
Uninstallation of Chaos Thumbnail Handler may cause errors if it fails to complete fast enough;
-
Multiple VRayFastSSS2 materials do not export properly when they use the same VRayColor2Bump texture;
-
Crash when changing decal angle parameters in Max 2019;
-
VRaySoftbox's gradient handles are linked;
-
Spinner controls steps in the plugins with Qt native UI are not adaptive;
-
Anima characters not following walkway path on scene export;
-
Switching between two instances of VRayBitmap does not update all parameters in the Compact editor;
-
Wrong Lens Effects with Denoiser and Sharpen/Blur layers on big resolutions;
-
3ds max 2017 crash when creating lights from VRayToolbar;
-
Anima Rigged characters' textures not rendering properly;
-
Crash when using VRayDecal and Cryptomatte Render Elements;
-
Closing the render settings window while GPU IPR is running resets Test resolution;
-
The selected color space for OCIO is blank when using specific modified OCIO file in 3dsmax 2019;
-
V-Ray not utilizing more than 64 threads in some cases on Windows 11;
-
Bump is reversed in reflections;
V-Ray Material Library
-
Create a new material library from a .max file doesn't work;
V-Ray GPU
-
Black Light Cache prepass on high resolution renders;
-
VRayDecal doesn't work with VRayFur and Ornatrix in V-Ray GPU;
-
Different GI results with enable/disable render elements and HairNextMtl;
-
Textured VRayDecal does not work with on-demand-mip-mapped mode ;
-
The LPE don't capture the scattered self illumination of the EnvironmentFog or the VolumeGrid;
-
Crash with multiple instances of VRayDecal;
-
Crash in V-Ray GPU IPR when moving camera;
-
GPU Light cache freezes with certain scanned materials;
-
Memory leak with Light Cache Subdivs;
-
Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes;
-
The Light Mix render element does not work correctly on GPU when the camera Auto Exposure is enabled;
V-Ray, V-Ray GPU
-
Issues with Anti-aliasing (bucket sampler only) when using VRayCryptomatte mask and Multi/Sub-object material assigned to single object;
-
VRayDecal V-Ray GPU IPR crash related to include/exclude lists
V-Ray, V-Ray GPU, VRayMultiSubTex, VRay Triplanar Tex
-
VRayDecal doesn't work with texture randomizations;
V-Ray, VRayFur, VRayPhysicalCamera
-
Composite map as a VRayDecal mask does not render on scene open;
VFB
-
VFB1 history right click menu is bugged;
VRayGLSL, VRayOSL, VRayMDL
-
Wrong tooltips with VRayMDLMtl;
VRayIES
-
VRayIES lights custom shape override is not working when scene is reloaded;
VRayLight
-
Dome light is created with wrong multiplier after scene reset;
-
Wrong VRayLight type when picking different light from VRayToolbar while in creation mode;
-
Dome light with units different from "Default" renders differently from the production renderer;
VRayVolumeGrid
-
Crash during rendering the Helicopter Cosmos Asset and a Volume with Ray-traced scattering enabled;
-
Memory leak of the uvw and nonDisplacedVertices buffers when rendering in mesh modes;
VRayMtl
-
Enabling one of the new Translucency modes of the BRDFVRayMtl during interactive rendering causes issues;
Build 5.20.01
Official release, update 2.1
Date - Nov 4, 2021
New features
V-Ray, VRaySun/VRaySky/VRayAerialPerspective
-
Add atmospheric contribution options to the VRaySun light;
Bug fixes
V-Ray
-
Crash when using VRayDecal and Cryptomatte RE;
-
Graphical glitches after adding color correction to a VFB composite layer with Cryptomatte mask;
-
Normal Bump maps crash 3ds Max when rendered in Material Editor swatches;
-
Previous render clear mode does not work with most render masks;
-
Crash when baking VRayAO with gpu;
-
Crash with Anima 4D characters when Production render has been started after a Viewport IPR session;
-
Cosmos material drag and drop doesn't work in 3ds Max 2018;
V-Ray GPU
-
Crashes with VRayDecal in GPU IPR;
-
Cryptomatte with progressive sampling - issues when there is denoiser channel added;
VRayDirt
-
Slowdown when blending materials with displacement using VRayDirt as blend amount;
VRayMDL, VRayGLSL, VRayOSL
-
Misplaced configuration files;
Build 5.20.00
Official release, update 2
Date - Oct 26, 2021
New features
VRayDecal
-
An easy way of projecting one material on top of another;
VRayLight
-
Add contribution per light for atmospherics;
Cosmos
-
Cosmos Materials support;
VRay
-
Override material preserve functionality option for material displacement;
-
Override material preserve functionality option for Reflection/Coat/Sheen;
-
Curvature texture support for isolating Convex or Concave values;
-
VRayBlendMtl material to blend the displacement maps of the sub-materials;
-
Add support for animation exporting for the OSL plugin in Max;
VRayMtl
-
Implement the thin-walled mode of the VRayMtl on the GPU;
-
Implement the new volumetric translucency modes of the VRayMtl on the GPU;
V-Ray, VRayInstancer
-
Lights as source objects for the VRayInstancer;
.vrscene exporter / Chaos Cloud
-
SiNi Software scattering plugins export;
-
Anima 4D characters support for V-Ray GPU and Chaos Cloud;
-
Dot-delimited frame number option in VRayStandalone;
V-Ray, VRayScene
-
Initial USD support in VRayScene node;
VFB
-
Add a Sharpen/Blur post effect layer;
-
Integrate rendering log in the new frame buffer;
-
Option to create an "effectsResult" channel when only Lens Effects layer is enabled (no Denoiser);
-
Option to bake Lens Effects intensity into the Glare channel;
-
Add an option for adding VFB color corrections to all render channels when saving to separate files;
-
Add option to set shortcuts for all VFB2 menu items;
-
Batch image processing in VFB2 for vrimg files;
-
Ability to add color corrections to the VFB Background layer
VRayDisplacementMod
-
Support for Creases modifier with VRayDisplacementMod subdivision;
V-Ray, VRayMultiSubTex, VRayTriplanarTex, V-Ray GPU
-
Extend the randomization options in VRayMultiSubTex;
V-Ray GPU
-
Implement support for the total lighting render element;
-
Support for Sparse Volumes on GPU using Nvidia's NanoVDB library;
VRayIES
-
Expose IES light shape and size to MAXScript;
VRayMultiSubTex
-
Element recognition in VRayProxy;
VRayOSL, V-Ray, VRayGLSL, V-Ray GPU, VRayMDL
-
Support for camera shaders;
VRayVolumeGrid
-
Add Absorption color for the Volumetric Shader for CPU rendering;
V-Ray, V-Ray GPU
-
Cryptomatte with progressive sampling;
Modified features
.vrscene exporter/Chaos Cloud
-
Add a warning that default lights are unsupported when exporting scenes with no other lights;
-
Warning that 3ds Max output is not being saved with Standalone when there is a Separate render channels output;
-
Auto rename and add a warning if there are render elements with the same name;
Cosmos
-
Set the default Cosmos browser width to 480 pixels;
-
Switch Cosmos proxies to preview from file, when previews are available;
-
Cosmos HDRI "Import" button should replace/set the map if a Dome Light is currently selected;
-
Use whole mesh (and not the embedded) preview for certain assets (vehicles) on import;
-
Cosmos Import Options remembered after 3ds Max is closed;
-
Bring Cosmos browser to front if it is behind other windows and the user clicks the Cosmos Browser toolbar button
V-Ray
-
Improved LPE material label system;
-
Update Embree to 3.13.0;
-
Apply color corrections to the RGB channel when saving;
-
Remove the Subdivs parameter from V-Ray Light Lister;
-
Remove Quick V-Ray render settings from the Customize UI;
-
Add VRaySpecularMap and VRayReflectionMap bake render elements;
-
Ability to specify a camera to determine reflections for texture baking;
-
Missing parameters in the MAXScript vrscene export function;
-
Preserve the cosmos dialog size (and position) after 3ds Max restart;
-
Preview for UDIM textures in the realistic (Nitrous) viewport;
-
Auto rename duplicate channel names when auto creating LightMix render elements;
-
Display an error and abort the render if there are Progressive Caustics and DR set;
-
Install thumbnail handler for the VRScans files with V-Ray;
-
Consistent IPR scene update with IPR camera selected when View to Render has been locked;
-
Improve the data window values when using Auto mode for the VrayOptionRE;
-
VFB Lens effects were exported even when V-Ray VFB is disabled;
-
Per frame export for animated parameters of Composite map;
-
Better performance of dynamic geometry and tiled textures on many-core machines;
-
Add a custom color option for background in VRayExtraTex render element;
-
Implement Qt-based user interface for VRayMtl, VRay2SidedMtl, VRayALSurfaceMtl, VRayClipper, VRayColor, VRayFastSSS2, VRayProxy;
-
Particles rendering with Embree;
-
Rename the VRay Asset Browser's 'Add to Scene' option to 'Add to Material Editor' or relevant;
-
Improved anisotropy for the V-Ray material;
-
Rename the VRay Asset Browser's 'Add all to scene' to 'Add all to material editor'
V-Ray GPU
-
Use small buckets when rendering with CUDA CPU Only;
-
VRayDirt with "Ignore Invisible Objects" enabled should not be affected by lights that are invisible;
-
Spot Lights with narrow cones have wrong penumbra with V-Ray GPU compared to CPU;
-
Improve VRayTexOCIO on GPU;
-
Expose VRayTotalLighting RE in V-Ray GPU UI;
-
Oversaturated rendering of Mix map when mapped with values above 1
V-Ray Toolbar
-
Integrate Vantage Live Link with V-Ray for 3ds Max;
-
Replace the Create VRayMetaballs button in V-Ray Toolbar with Create VRayDecal button;
V-Ray, V-Ray GPU
-
Improve the machine info printed in the log in V-Ray Standalone or by the -version flag;
-
Calculate LC only on the GPU when V-Ray GPU is used;
-
Add support for tiled textures with large amount of tiles on V-Ray GPU;
-
V-Ray GPU fails to load and render tiles texture with Mudbox filename format with lowercase $u and $v;
VFB
-
Elapsed time is not showing in the VFB Stats tab when rendering in Bucket mode;
-
Add a new function vfbcontrol #historysize that exposes current history size to MAXScript users;
-
Add MAXScript command to transfer LightMix to scene;
-
Add an icon for the "off" state of the VFB layers;
-
The curve color correction in VFB2 shows visible banding for very low intensity images;
-
Change the Source back to RGB in VFB if the VRayBackToBeauty element is disabled;
-
Implement VRAY_VFB_GLOBAL_PRESET_FILE environment variable for the new VFB;
-
Allow masks for Render element layers;
-
Improve the Lookup table VFB2 correction;
-
Cameras in Render Pull-Down button in VFB to be listed in a sorted order;
-
Possible to load/save VFB2 shortcut configuration from/to file;
-
VFB2 should remember collapsed state of history and layer widgets;
-
Reset VFB position button in the Render Setup window;
-
Disable Layer controls if the layer is disabled;
VRayCurvatureMap
-
Option to ignore bump in VRayCurvature;
VRayDirt
-
Streaks breakthrough for VRayDirt;
-
Blur effect for streaks in VRayDirt;
-
Ignore bump option for VRayDirt;
-
Thin mesh mode for VRayDirt;
-
Add output section to V-Ray Dirt texture;
V-Ray, VRayInstancer
-
Support for reading custom data channels from Phoenix's PRT Reader in V-Ray Instancer;
V-Ray, VRayInstancer, VRayTriplanarTex
-
Thinking particles instancing to support Data Channels from TP (tPDCbitmap);
V-Ray, VRaySun/VRaySky/VRayAerialPerspective
-
Change the name of the "Improved" model in VRaySky to "PRG Clear Sky";
V-Ray, VRayTriplanarTex, V-Ray GPU
-
Add "by node handle" randomization mode in VRayTriplanarTex;
-
TriPlanar texture make textureable the "frame_offset" and "texture_rotation" parameters;
VRay2SidedMtl, VRayColor
-
Implement the UI of VRay2SidedMtl and VRayColor in Qt;
VRayAO
-
Ability to exclude objects / lights from VRayAO render element;
-
Add the "Ignore invisible objects" option to the VRayAO pass;
VRayBitmap
-
Add "auto" mode for the color transfer function in VRayBitmap;
-
Open browse window with VRayBitmap creation in 3ds Max 2022;
VRayDenoiser
-
Fall back to Intel Denoiser when there is no suitable hardware for the NVIDIA Denoiser;
-
Add an option to the Denoiser to take under consideration that you are rendering 360 panorama;
VRayDistanceTex
-
Add the possibility to remove multiple objects from VRayDistanceTex list;
VRayEnvironmentFog
-
Gray out the mapping options in VRayEnvironmentFog when the current renderer is V-Ray GPU;
VRayFastSSS2
-
Implement Qt UI for VRayFastSSS2 Material;
VRayLight
-
Make the button for texture in VRayLight larger;
-
V-Ray lights' settings to be set to default value with right click on the spinners;
-
Remove some old stale options from the UI to reduce complexity;
-
Hide the No Decay option of V-Ray lights for new scenes;
-
VRayLights to only accept multiplier values above zero;
-
Don't disable adaptive dome lights if all excluded for shadows objects are already invisible for shadows;
VRayLight, VRayMtl
-
Extend the Drag and drop Cosmos HDRI textures;
VRayMDL
-
Ability to suppress the MDL search path prompt;
VRayMtl
-
Implement new physically correct GTR anisotropy based on linear stretching of the microsurface;
VRayOSL
-
Add support for animation exporting for the OSLMap plugin in Max;
VRayPhysicalCamera
-
Link the values for EV and ISO to update together in VRayPhysicalCamera;
VRayScene
-
Make the Auto mode of "Flip Axis" in VRayScene node to work for USD files;
-
Scale setting for VRayScene node;
VRayStochasticFlakesMtl
-
Remove Subdivs parameter from VRayStochasticFlakesMtl's UI;
VRayToonMtl
-
Remove Subdivs parameters from VRayToonMtl's UI;
VRayUVWRandomizer
-
Minor UI improvements for VRayUVWRandomizer;
VRayVolumeGrid
-
Speed up frame blending with Time Bend controls;
-
Enable Probabilistic Volumetrics by default for new scenes;
-
Sparsify VDBs exported by the Phoenix simulation or the cache converter;
-
Probabilistic shading should have an effect only with V-Ray in 3ds Max;
-
Enable GPU preview and velocity streamline preview in 3ds Max 2022;
-
Allow animating of the Solid, Wetting and Voxel Mode Override node properties in 3ds Max;
-
Move the Preferences and About dialog from the Simulator to the Phoenix FD menu;
-
Make Huffman compression of particles multi-threaded and break up the channels into pieces like the grid channels;
-
Make Zip compression of particles multi-threaded;
-
Sequential Tab ordering of the dialog controls in 3ds Max;
Bug fixes
.vrscene exporter/Chaos Cloud
-
VRayBitmap's Mono output set to Alpha doesn't work with Mix and Composite maps when exported;
-
Anima Subscription models are not rendered properly with Standalone and V-Ray GPU;
-
Wrong export of ColorCurveGrad.osl and SetFloat.osl;
-
The cache size for tiled textures is not exported;
-
Cache normals option in VRayDisplacementMod has no effect in vrscene;
-
Discrepancy with VRayUVWRandomizer's Random by Instance ID and Random by Particle ID modes in V-Ray Standalone;
-
Incorrect export to .vrscene of the mirror option in the Coordinates rollout;
-
MultiTexture results in V-Ray Standalone don't match V-Ray for 3ds Max when randomizing by object;
-
Forest Color results in V-Ray Standalone don't match V-Ray for 3ds Max when "random strength min" is greater than "random strength max";
-
Scene with empty name is exported incorrectly as .vrsceneuntitled;
-
Add a warning that VRayBitmap's Noise options do not render in Standalone;
-
VRayUVWRandomizer random by name / by element distribution on geometry mismatch with V-Ray Standalone;
-
No error code when exporting vrscenes to wrong paths;
-
Access violation on "Export and Render" in case of issues with finding V-Ray Standalone installation;
-
VRayMultiSubTex Random by Name distribution on VRayLight mismatch with V-Ray Standalone;
-
Exporting .vrscene zip or folder to existing one merges the assets instead of overriding them;
-
Archive as ZIP is greyed out if we open another scene to export;
-
OpenSubdiv Preserve Geom Bnd/Preserve Map Bnd options are not exported to .vrscene;
-
Wrong vrscene export - skipped switch material in blend;
-
Displacement texture of VRaySwitchMtl sub-material is not exported;
-
Some of the MultiSubTex modes are not properly exported to Standalone;
-
Motion blur shutter efficiency is not exported;
-
Disabling the 'generate render elements' option in the VRayDenoiser has no effect when exporting .vrscenes;
-
vrscene export doesn't register VRayDisplacementMod amount animation;
-
VRayDistanceTex with hidden reference object is not exported properly to vrscene;
-
Animated Gradient ramp is not exported with .vrscene file;
-
Show a warning for unsupported image filters when exporting to vrscene and Chaos Cloud;
-
Discrepancy with VRayTriplanar's Random by Instance ID and Random by Particle ID modes in V-Ray Standalone;
-
Negative anisotropy values are clamped to 0 in vrscene export;
-
VrayEnvironmentFog with loaded animated atmospheric gizmo is not exported to .vrscene;
-
Warnings during scene export fail backburner jobs;
-
Incorrect scene export with Forest Pro with camera motion blur and forest camera density/scale checkboxes enabled;
-
VRayMtl's animated map multipliers / color swatches are exported incorrectly;
-
Animated self illumination multiplier of VRayMtl is not exported to Standalone/Chaos Cloud when a map is used;
-
Mapped Fog color of VRayMtl is not exported properly;
-
Per frame export for animated Phase parameter of VRayNoiseTex map;
-
Per frame export for animated parameters of VRayNoiseTex map;
-
Forest Pack 7 "Limit to visibility" feature doesn't work with animation export
Cosmos
-
Cosmos import options window for 3ds Max 2018 is not properly scaled and moved;
-
Cosmos importer settings should be persistent across 3ds Max sessions;
-
Bump amount of imported Cosmos assets doesn't scale properly depending on the 3ds Max Units Setup;
-
Wrong Cosmos gallery size in maximized browser window after reopen;
-
Cosmos browser exceeds desktop height on higher desktop scale (250%);
Installer
-
Installer displays wrong destination paths for 3ds Max 2022;
-
Some of the shortcuts that V-Ray installs are not visible in the Windows Start Menu;
Phoenix
-
Rendering animation to vrscene or on the Cloud during simulation will render only the first cache from the sequence;
-
Transforms of Render Cutter, Glass geometry or Fade volume do not contain animation when exported to vrscene from 3ds Max;
-
Rendering in Mesh Mode with Smoothing and Motion Blur enabled loses the smoothed normals in 3ds Max;
V-Ray
-
Crash with camera shaders on process exit;
-
Fish eye auto-fit option is ignored on vrscene export;
-
Normals render element is wrong with texture baking when a bake camera is specified;
-
Crash when successively deleting cameras in V-Ray Camera Lister;
-
MaxScript error (and no export) with the VRMat converter when a VRayMultiSubTex is present in the shader;
-
3ds Max freezes on scene reset if there is a corrupted vrimg file in VFB2 image history;
-
V-Ray Spawner is restarted on second V-Ray DR render;
-
Typos in the usage text of Material Library Downloader;
-
Crash with Slate material editor when the material renderer is V-Ray but the production renderer is another;
-
Crash with printing warning on scene export having MultiScatter in the scene;
-
vfbcontrol #historyload returns control back to the caller before the image is loaded;
-
V-Ray Scene Exporter Analyze UI is messed if Cloud submitter is opened over it;
-
Difference between material displacement with and without a modifier with the same settings;
-
Register V-Ray menus writes in Program Files when no user settings are present;
-
Crash when rendering specific scene with Physical materials in Standalone;
-
Rendering with VFB2 in V-Ray Standalone prints QObject::installEventFilter message;
-
Pixel aspect is not applied on render begin but only if toggling the pixel aspect option;
-
VFB2 menu shortcuts are listed multiple times in 3ds Max 2018 and 2019;
-
.vrscene exporter / Chaos Cloud's V-Ray path browse button doesn't work in 3ds Max 2022;
-
Thinking Particles normal meshes (non instanced) are no longer rendering along with Instances or when Instancing is turned on in tP.;
-
JSON validation when trying to load layer presets wtih MAXScript;
-
Wrong render with V-Ray GPU when the frame being rendered is outside the active time segment;
-
Error with Max Batch resulting from Cosmos importer connection on 3ds Max startup;
-
Incorrect shadows on alembic file when including it to a light;
-
Problem with reflections when baking VrayCompleteMap;
-
Material IDs are not rendered properly on Thinking particles using instancing;
-
ThinkingParticles are not rendered at all with Render Instance enabled if they don't have explicit Shape instancing;
-
Standalone generates artifacts when switching the material slot (of a multi material) in animation;
-
Create V-Ray Physical Camera command is missing in main menu;
-
Exception when rendering with V-Ray GPU from viewport that is set to align with some light;
-
VRayDRBucket render element could be denosied;
-
Image file paths are not listed in the asset tracker for VRayBitmap texmap with <UDIM> tiles;
-
Difference in displacement between 3ds Max and Standalone;
-
VRayInstancer doesn't render VolumeGrid with motion blur enabled;
-
Laggy Cosmos Browser when the create light operation in Max is still active;
-
VRayInstancer, VRayMetaball, VRayPlane, VRayScene, VRaySphere are incorrectly named in the Modifier list in Max 2022;
V-Ray GPU
-
V-Ray GPU crashes on render end in scenes with VraySun and disabled atmospheric effects;
-
Remove Prepass samples option from GPU render settings;
-
Gray out "Multiply color by opacity" option of the V-RayLightMtl when V-Ray GPU is selected as engine;
-
Crash in V-Ray GPU IPR when switching GPU Light cache on/off and restarting IPR;
-
Specific UDIMs are not supported on GPU;
-
Crash with GPU Light cache from file on second render;
-
GPU Light cache from file is not working;
-
Simple scene renders much slower with adaptive dome light and specific dome texture;
-
Crash with CUDA-CPU and k2 on the 3990x threadripper;
-
Incorrect results with VRayMtl SSS translucency if the 'Scatter Radius' has zero components;
-
VRayOCIO does not convert VRayColor;
-
Missing highlight with thin-walled glossy refraction;
-
Environment changes are not reflected in IPR with GPU LC unless another change is made after them;
-
Artifacts with VRayClipper using C++/CPU rendering;
-
Crash in hybrid mode with specific setup with refractive material, bucket sampler and kernel 2;
-
Incorrect results with invisible lights behind objects with refraction glossiness;
-
GPU crash with a specific setup including V-Ray UVWGenExplicit and BerconNoise;
-
GPU Light Cache has 0 num samples in several test scenes;
-
Error 700 with GPU LC and self illumination test scene;
-
Endless GPU LC calculation with OptiX on RTX hardware;
-
Animated VRayLight is not rendered on proper position;
-
UVs break when using demand Mip-mapping with .tx files;
-
Freezes during K3 on scenes containing ALSurface;
-
Copying objects during Optix IPR is not considered;
-
Artifacts in shadow when rendering scene with VRayFur;
-
Light cache error when render is stopped during Light cache;
-
Wrong alpha in specific scene when k3/ooc geometry is used;
-
Wrong dirt in extra tex with k3/ooc geometry in specific scene;
-
Wrong extra_tex render in specific scene when kernel3/ooc is enabled;
-
Missing particles from nightly scene when k3/ooc geometry is used with V-Ray GPU;
-
Wrong SSS render in nightly scene when k3/ooc geometry is used with V-Ray GPU;
-
Multicamera VR does not render correctly with GPU in Standalone/Cloud;
-
Artifacts when AL grid is loaded from light cache;
-
GPU Light cache Error when aborting render during Loading bitmaps phase;
-
The MultiMatte render element renders different result in V-Ray GPU compared to V-Ray;
-
VRayLightMtl Compensate camera exposure not working properly on other than Standard camera modes in GPU;
-
Crash with VRayExtraTex RE, visible lights and GPU Light cache;
-
IPR crashes with GPU Light Cache when changing the Background color quickly;
-
Incorrect VRayLightSelect RE with GPU light cache and multiple light selects containing the same light;
-
Fireflies with refractive materials;
-
Crashed various test scenes with Out of core on Linux with GPU;
-
Darker GI with matte objects when matte for refl/refr is off;
-
Artifacts in VRayLightSelect RE when rendered with LC GPU on multiple GPU machine;
-
Exception with GPU Light cache and RTX with specific scene;
-
Artifacts in IPR with GPU Light Cache when adding/cloning/moving point lights (like IES, Omni, Spot);
-
Difference in rendering VRayMtl with sheen color inside VRay2SidedMtl in CUDA;
-
Shutter efficiency has no effect on motion blur with CUDA;
-
Adaptive Lights with Distributed Rendering and Point light artifacts;
-
Render artifacts with shelled glass geometry intersecting the bounding box of the Volumetric grid on V-Ray GPU;
-
Grid artifacts when rendering Particle Shader in Fog mode under the liquid surface with V-Ray GPU;
-
V-Ray GPU crashes with enabled motion blur and "Default geometry type" set to "Auto";
-
Crash when rendering VRayCarPaintMtl2 in animation;
-
Objects render black on using Metalness with no reflection color;
-
Crash on second render with GPU Light cache and Resumable rendering;
-
Artifacts in IPR with GPU Light Cache when adding/cloning/moving point lights (like IES, Omni, Spot);
V-Ray GPU IPR
-
Off in viewport for modifiers also disables them in V-Ray GPU IPR;
-
Max switches to ticks for the whole duration of V-Ray GPU IPR;
-
Freeze in V-Ray GPU IPR with GPU Light cache when moving camera or geometry;
-
Incorrect IPR update with GPU LC when drawing render region in VFB;
V-Ray GPU, V-Ray
-
Crash when sliding timeline during IPR session with hybrid mode, OOC and GPU Light cache;
V-Ray IPR
-
V-Ray IPR restart loop with Anima 4D characters;
-
POV viewport menu selection doesn't аffect IPR render view after selecting camera in VFB;
-
Crash when stopping IPR after using debug shading with isolate selected material;
-
Exposure control from VRay camera is not immediately applied in IPR when switching views;
-
Environment (Physical camera) exposure control not updated during IPR;
V-Ray Material Library
-
Material Library No preview for materials/libraries with non-standard names;
-
Material browser preview data table is highlit on mouse hover without being interactable;
-
Minimum width for the Asset preview window (Material Library);
-
V-Ray Asset Browser (Material Library) to preserve the material name when added to the scene;
V-Ray Toolbar
-
When loading application package from arbitrary location the toolbar icons are not loaded;
-
Cosmos browser button(s) missing in 3ds Max 2016 & 2017;
V-Ray, VRayPhysicalCamera
-
VRayPhysicalCamera with Exposure Value Mode is affected with 0 and negative shutter speed;
-
Particles created by the simulation sometimes have invalid or repeating IDs;
V-Ray Bitmap to VRayBitmap converter
-
Output selections of Bitmap are not transfered when converting to VRayBitmap;
VFB
-
Non-latin characters not displaying properly in VFB Source:LightMix;
-
V-Ray crashes when reading VFB2 Layer presets with unexpected format;
-
Color correction layers are not disabled when Render element is selected in VFB;
-
Crash when zooming a lot in image files with Exposure correction in VFB2;
-
It is possible to drag color corrections above the display correction;
-
VFB2 curve "Save As Type" file filter is incorrect;
-
Curve or White balance pipette tool stays active after layer is disabled;
-
Coat and Sheen specular render elements are visible into LightMix menu;
-
Black VFB when aborting a subsequent render if Denoiser is enabled;
-
VFB2 Layers tree is reset in V-Ray Standalone if quotation symbol is used in a layer's name;
-
Reset all to default doesn't reset removed hotkey after Resolve conflict;
-
Lens effects do not work correctly when using VRayStereoscopic helper;
-
Overbright Lens Effects in an image with NaN pixels;
-
Black buckets when loading a denoiser layer via an image in the History while rendering;
-
VFB2 fails to load vrimg file in specific case when there is a rendered image and History is disabled;
-
Incorrect values for render region in VFB2 with MaxScript control function;
-
Crash when applying Curves correction in VFB2 when the loaded image has no RGB channel;
-
Color picker window is not contained in the desktop boundaries;
-
Possible incorrect output with disabled Post Effect layer;
VRay
-
Opacity mapped objects are incorrect in VRayZDepth with Don't filter environment option enabled;
VRayBitmap
-
UDIM files are not resolved when using User defined attributes in VRayBitmap;
-
Different filtering of VRayBitmap if mapping source is a VRayTriplanarTex texture;
-
UDIM textures with ${VAR_NAME} are not working;
-
Regression in resolving paths from User defined attributes in VRayBitmap;
-
Textures with <UDIM> and <UVTILE> tags and relative paths are not loaded in VRayBitmap;
VRayClipper, VRayPlane
-
V-Ray Clipper with "Use object material" turned on crashes with Forest;
VRayCurvatureMap
-
VRayCurvature map's name gets reset on scene reload;
-
Difference with VRayCurvature in V-Ray Standalone;
VRayDenoiser
-
VRayDenoiser's denoising engine dropdown is grayed out for machines without any dedicated GPUs;
VRayDirt
-
VRayDirt set to Inner occlusion appears in Reflection RE with V-Ray Standalone;
-
Debug shading Ambient occlusion mode is wrong for displaced geometry in V-Ray GPU IPR;
-
Crash when VRayDirt with Streaks enabled is used for OverrideMtl and Preserve options;
VRayDisplacementMod
-
Graphic UI elements mismatch and out of borders in VRayDisplacementMod;
VRayDistanceTex
-
Discrepancy with Particle Systems and VRayDistanceTex between Max and Standalone/Chaos Cloud. Max rendering improved;
VRayEdgesTex
-
Crash when rendering specific scene with VRayEdgesTex as bump and increased number of light cache bounces;
VRayEnvironmentFog
-
Crash with incorrectly merged Environment's fog objects;
VRayEnvironmentFog, VRaySun/VRaySky/VRayAerialPerspective
-
Wrong consistent render elements of scenes with VRayAerialPerspective;
VRayExposureControl, V-Ray
-
V-Ray Exposure Control is not working with EV value from VRayPhysicalCamera;
VRayFastSSS2
-
Crash when rendering rectangular 3ds Max light with VRayFastSSS2;
-
Wrong effect of VRayScatterVolume with very high values of SSS color;
VRayGLSL, VRayOSL
-
Crash when loading scenes with changed shader paths and null fingerprints;
VRayGLSL, VRayOSL, V-Ray GPU
-
In OSL shaders some built-in global derivatives are wrong on GPU;
VRayIES
-
Known system exception when loading ies files via MAXScript;
VRayInstancer
-
Crash when rendering VRayInstancer with animated instanced object and motion blur;
-
Crash with old scenes with VRayInstancer using Thinking particles;
VRayLightingAnalysis
-
Incorrect (larger) lighting analysis illuminance values with area light sources;
VRayLightSelect
-
Crash on render with V-Ray Light select RE and refractive matte object intersecting another geometry;
VRayMtl
-
Crash with clear coat material and subdivided geometry and very high material reflection depth;
-
NAN pixels with refractive material with negative Fog bias;
-
Wrong Preserve refraction with Thin-Walled option;
VRayMultiSubTex
-
It is not possible to set a number lower than 1 for ID of VRayMultiSubTex;
VRayMultiSubTex, V-Ray GPU
-
Output of the randomized maps is clamped with VRayMultiSubTex;
VRayNormalMap
-
Animation of VRayNormalMap map rotation parameter is not exported to vrscene;
VRayOSL
-
Help text indented with spaces is not displayed correctly in VRayOSLTex;
-
VRayOSLTex Clear doesn't remove the applied texture maps;
VRayPhysicalCamera
-
VRayPhysicalCamera's Tilt corrections don't match the viewport;
VRayPluginNode
-
VRayPluginNode unlinked textures are still rendered;
-
VRayPluginNode UVW generators are not animated as expected;
VRayPluginNodeMtl
-
Crash when setting Gradient Ramp map for VRayPluginNodeMtl BRDFStochasticFlakes Random color map;
VRayProxy
-
Preview levels list becomes disabled and empty when switching display modes;
-
Creating a new VRayProxy with "preview from file" uses the default cube for viewport selection;
-
VRayProxy fails to show viewport preview when opening a scene;
VRayScannedMtl
-
Difference in the clear coat layer of VRScans car paint materials between NEXT and 5;
VRaySoftBox
-
VRaySoftbox should use the Base color swatch if a base map is not specified;
VRaySphere
-
VRaySphere does not work with VRayInstanser;
VRayStochasticFlakesMtl
-
Crash with VRayStochastic flakes and random hue in specific scene;
VRaySun/VRaySky/VRayAerialPerspective
-
No effect of Sun invisible and Sun size multiplier options in VRaySky with specified VRaySun node;
VRayToonMtl
-
The VRayToon effect does not work with some camera types and FOVs around 180;
VRayVolumeGrid
-
Increase/Decrease Grid Resolution buttons scale the simulator size after merging a scene in 3ds Max 2022;
-
Changing the frame during 3ds Max V-Ray IPR CPU distorts the Phoenix mesh when it has modifiers;
-
Phoenix mesh renders incorrectly in animation with V-Ray Standalone when it has 3ds Max modifiers applied to it;
-
Retiming particles without IDs causes them to disappear in blended frames;
-
Particles rendered as Bubbles inside of a liquid mesh render darker when exported from 3ds Max to vrscene;
-
All types of Phoenix previews are drawn on top of and occlude V-Ray's Viewport IPR in 3ds Max;
-
Surface Channel of the Liquid Simulator resets to Liquid when rendering starts in 3ds Max;
-
Re-timed particles using Time Bend Controls lose their ID channel;
-
Out of memory Error during building mesh with Phoenix liquid when rendering a scene with V-Ray Standalone on Linux;
-
The voxel preview in 3ds Max 2022.1 is multiplied by the object color;
-
Active Body simulation with many bodies is very slow in 3ds Max with Macro Recorder enabled;
-
Crash when rendering Phoenix Simulator with Export as Particle plugged into V-Ray Instancer's Particles list during simulation;
-
Hiding all Phoenix nodes translates the instances when the Phoenix Simulator is used as Particles in V-Ray Instancer;
-
The Beer and Ocean presets are rendering differently in V-Ray Standalone for 3ds Max and Maya;
-
Phoenix GUI license is taken with 3dsmaxbatch.exe simulations;
-
Crash when meshing grids nearing or over 2 billion voxels;
-
Crash if A_StopSim() is called on changing the timeline frame during simulation in 3ds Max;
-
Crash when constructing the scalar Speed channel of VDBs whose bounding box does not start at 0,0,0;
-
Starting or restoring the simulation sometimes randomly fails on Threadripper 3990X;
-
Crash when resimulating liquids to VDB, since Phoenix 4.10;
-
Crash during IPR of a Particle Shader in Bubbles mode with Render as Geometry ON;
-
Crash when exporting the ID channel of a particle system with more than 536'870'911 particles;
-
The cache is appearing skewed in the Extended GPU Preview when the selected viewport is turned into the extended GPU Preview Window;
-
Repeating Undo in the Phoenix MAXScript window will ultimately erase all the script;
-
Splashes Foam on Hit Amount is named Size Distribution in Track View;
-
Probabilistic volumetrics render particles in Point mode incorrectly when combined with Smoke;
-
Fire and fire lights illumination are not visible in Reflection render element with V-Ray CPU;
-
No motion blur from translation with more than 10 Simulators/V-Ray Volume Grids in Volumetric mode in 3ds Max;
-
Maya viewport gets stuck when using a Particle Texture as a Surface Channel for meshing;
Build 5.10.03
Official Release, Update 1.3
Date 24 June, 2021
New features
New VFB
-
Implement a functionality for adding VFB color corrections to all render channels with "Separate render channels" output;
Modified features
New VFB
-
Sort the channels in the LightMix UI alphabetically;
-
LightMix should not reset values whenever possible;
V-Ray Cloud
-
Print warning for Blur value of Bitmap maps during the Submit to Chaos Cloud rendering analisys;
-
Print a warning for modified texture blurriness value during the Submit to Chaos Cloud rendering analisys;
V-Ray
-
Include V-Ray App SDK Python 3 binding in the installation;
VRayVolumeGrid
-
Replace the 'Particle Mode' of the Volumetric Shader with single sample probabilistic shade;
Bug fixes
V-Ray
-
Crash in the compact material editor with Shell materials;
-
Crash on closing 3ds Max 2022;
-
DR option Restart servers on render end is not loaded properly (since V-Ray 5, update 1.2);
-
Loading a scene from the VFB history fails to load the units from the file;
V-Ray IPR
-
Crash after render to texture while viewport IPR is running;
-
Crash when adjusting TextMap during rendering;
-
Crash when calculating VRayLightMeter/texture baking during rendering;
-
Crash when rendering with specific Forest Pack scene having Corona material;
-
Viewport IPR Safe Frame differences with 3ds Max 2022 hotfix 1;
V-Ray GPU IPR
-
The entire render is restarted when Region render is stopped;
New VFB
-
"vfbcontrol #loadimage" returns control back to the caller before the image is loaded;
-
VFB window moves when loading different sized images on 4K monitors
VFB
-
Test resolution cuts rendered image in the 3ds Max native frame buffer;
Chaos Cosmos
-
Significant slowdown when saving a scene, when the Cosmos communication is blocked by firewall;
-
The Cosmos browser slows down 3ds Max startup when Internet connection is absent;
VRayBitmap
-
Options for disabling texture filtering are ignored;
-
User tags do not work in file names;
VRayBlendMtl
-
Duplicated slots in Slate Material Editor;
VRayCryptoMatte
-
Crash when trying to use Cryptomatte mask in .vrimgs with duplicated Cryptomatte elements;
-
Wrong cryptomatte manifest if geometries have unsupported symbols in their name;
VRayLight
-
Adaptive dome light artifacts in scene with V-Ray Dome and multiple IES lights;
VRayProxy
-
Crash when enabling Tessellate Hair with Alembic hairs and VRayVRMat material;
VRayVolumeGrid
-
The results with colored transparency/absorption are incorrect in Volumetric Geometry mode;
VRayZDepth
-
Colored lines and artifacts are produced over the z-depth image;
.vrscene exporter
-
Negative texture values are clamped when plugged in a Composite map and in a V-Ray Displacement node;
VRayDenoiser/vdenoise.exe
-
Blurry results with the NVIDIA AI denoiser;
Installer
-
Chaos Cosmos service check if running is incorrect;
Build 5.10.02
Official Release, Update 1.2
Date 15 April, 2021
New features
V-Ray
-
Add support for 3ds Max 2022. The installation is now using the Autodesk plugin package;
V-Ray GPU
-
Add absorption color for the Volume Grid;
Modified features
V-Ray GPU
-
Support for motion blur for the Chaos Phoenix's Particle Shader;
V-Ray GPU IPR
-
Slow GPU LC preview when moving the scene during rendering;
New VFB
-
Implement vfbcontrol history options;
-
Shift "Render" button for "Render last" function;
VRayMtl
-
The fog color should be enabled in Thin-walled mode;
VRayUVWRandomizer
-
Incorrect textures previews (produces black solid color) in slate material editor;
.vrscene exporter
-
Export scene offset = ON;
Bug fixes
V-Ray
-
Crash when rendering with wrong version DR server;
V-Ray IPR
-
Crash when consecutively hiding multiple imported identical Cosmos assets during rendering;
V-Ray GPU
-
3ds Max freezes when there isn't enough VRAM and GPU Light Cache is enabled;
-
Adaptive lights grid renders visible artifacts;
-
Crash with GPU Light Cache in hybrid mode after adding/removing light;
-
Crash with VRayCarPaintMtl with flake size = 0;
-
ETA is missing while rendering using GPU Light Cache;
-
Objects are missing with GPU Light Cache enabled;
-
Specific opacity texture is rendered incorrectly with On-demand mipmapping;
V-Ray GPU IPR
-
Crash with GPU Light Cache;
-
Crash with RTX when deleting VRayDisplacementMod's texmap during rendering;
-
Light cache is not shown during calculation phase with viewport IPR;
-
Undoing/redoing hide operations of multiple proxies during rendering causes crashes or endless kernel compilation;
-
Unhandled exception in "Preparing direct light manager" when starting DR session;
V-Ray Cloud
-
Forest Boundary Checking Edge mode doesn't render as expected; "
VRayLight
-
Disc lights produce noisy shadows with Brute Force GI engine;
VRayMtl
-
Material with thin translucency renders transparent inside VRay2SidedMtl;
-
Missing highlight with thin-walled glossy refraction;
-
Outlines appear at the edges of opacity maps;
-
Wrong result with refraction glossiness values below 0.78;
.vrscene exporter
-
Missing bump in OSL shaders;
Cosmos browser
-
High CPU usage when the Chaos Cosmos Browser Service is not running;
Build 5.10.01
Official Release, Update 1.1
Date 17 March, 2021
Modified features
V-Ray
-
Support for Autodesk 3ds Max 2022;
V-Ray GPU
-
Out-of-core improved IPR update;
-
Print device info for GPU Light cache;
V-Ray Cloud/V-Ray Standalone
-
Faster initialization of meshes with static 3D displacement;
VRayCryptoMatte
-
Add ability to work with VRaySwitchMtl;
-
Add ability for Cryptomatte to read Multi/Sub-object materials;
VRayMtl
-
Expose the VRayMtl thin-walled refraction option in the UI;
.vrscene exporter
-
Multiple standard cameras export;
V-Ray Material library browser
-
Fix issue with recursive search in the refresher script;
Bug fixes
V-Ray
-
Crash rendering scene with ForestPro 7;
-
Crash when a VRayBumpMtl is applied on an object and another VRayBumpMtl is used as an Override Mtl;
-
Error building Embree voxel tree when "Conserve memory" is enabled in certain scenes;
-
Increased memory consumption with displacement in specific cases;
-
No illumination on surrounding geometry from PhoenixFD/VRayVolumeGrid's Fire Lights;
-
Underwater lighting is missing when the camera is under the water;
V-Ray IPR
-
Incorrect rendering during IPR when switching from None to Volumetric/SSS translucency in VRayMtl;
-
VRayPhysicalCamera Tilt & Shift is incorrect since 5.1.00;
V-Ray GPU
-
Crash with big light cache subdivs;
-
Texture on objects with normal displacement appear smudged with on-demand mip-mapping;
VRayCryptoMatte
-
Regression with node custom attributes;
VRayDisplacementMod
-
Crash with on specific geometry with Editable poly modifier;
VRayICC
-
.icc files are not loaded through the DR assets transferring;
VRayLight
-
Random modes for textures applied to VRayLight copies produce non-randomized lighting;
VRayMtl
-
Crash when setting reflection/refraction depth too high;
VRayProxy
-
Animated Alembic files do not show animation in viewport;
-
Newly created proxies with "preview from file" use the default cube for viewport selection instead of the preview geometry;
VRayUVWRandomizer
-
Crash when switching between different texture instances;
.vrscene exporter
-
Archive as ZIP is greyed out if we open another scene to export;
-
Archiving to zip or directory merges the assets instead of overriding them;
-
Missing geometry in exported scenes when there is a VRayDistanceTex and VRayDisplacementMod on EditablePoly;
-
Tile UV mapping of Bercon Tiles is not working properly;
V-Ray Material library browser
-
"Open ME on apply" doesn't work with drag&drop;
-
"Use Real World Scale" doesn't work with user added libraries;
Build 5.10.00
Official Release, Update 1
Date 23 Feb, 2021
New features
V-Ray
-
Progressive caustics mode;
V-Ray GPU
-
Light cache calculated on GPU;
-
Add support for blending the sun with the horizon with the Improved sky model;
New VFB
-
Layers masking based on Cryptomatte, integer and color render elements data;
-
Add stamp layer support;
-
Custom White Balance support for color picker and tint;
-
Support for animated sequences for Background layer using <frameNum> tag;
-
Add an option to bake the RGB primaries conversion;
-
Add horizontal/vertical offset for Background layer;
-
History render settings loading and comparing;
-
Image Info for the history images;
-
Save color corrections to a LUT file;
Chaos Cosmos
-
Add support for Chaos Cosmos assets within 3ds Max;
VRayMtl
-
New translucency modes for based on VRayScatterVolume;
VRayAO
-
Add a render element for ambient occlusion;
VRayBackToBeauty
-
A render element that expands to the render elements needed for back to beauty compositing;
VRayCoat/VRaySheen
-
Render elements for compositing with VRayMtl's Coat and Sheen layers;
VRayDenoiser/vdenoise.exe
-
Integrate the Intel Open Image Denoiser;
VRayInstancer
-
Support for Thinking Particles as source;
VRayLight
-
Add support for additive dome lights;
-
Add "Occlude other lights" option;
.vrscene exporter
-
Export all camera objects to vrscene;
-
Add options to archive and compress scenes with their assets;
V-Ray Camera Lister
-
Add a lister tool to manage scene cameras;
V-Ray Material Library browser
-
Add a tool for adding custom materials to the local library;
Modified features
V-Ray
-
Improve VRayMtl's representation in the viewport;
-
Option to render the Physical Material as VRayMtl;
-
Preserve opacity, bump and refraction with Override material;
V-Ray GPU
-
Rounded corners support with Out-Of-Core geometry
-
Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
-
Support for VRayFastSSS2 with Out-Of-Core geometry
-
Support for VRayALSurfaceMtl with Out-Of-Core geometry
-
Support for VRayClipper with Out-Of-Core geometry
-
Add support for normal maps in world space
V-Ray GPU/Chaos Cloud
-
Support for Forest Color's Tint mapped by a texture;
-
Support for tyFlow instances rendering;
VRayCryptoMatte
-
Support for Multi/Sub-object materials;
Build 5.00.05
Official Release, Hotfix 2
Date 29 July, 2020
Modified features
New VFB
-
Max Script access for OCIO settings with vfbcontrol;
V-Ray scene converter
-
Converting CoronaBumpConverter to VRayColor2Bump;
Bug fixes
V-Ray
-
An error is printed when rendering with disabled memory frame buffer option;
-
Auto white balance renders differently when transferred to camera;
-
Missing plugin error when loading scene saved with hotfix 1;
-
More noise occurs with Blue noise sampling enabled for grid volumes;
-
Crash with a specific scene upon opening in 3ds Max 2021, 2020, 2019;
V-Ray GPU
-
Matte objects' primary Visibility is not working correctly;
-
The VRayEnvironmentFog parameters (which are last on the list) are applied to all fogs;
V-Ray Dirt
-
Ambient + inner occlusion mode results are darker than they should be;
New VFB
-
An error is printed when rendering with disabled memory frame buffer option;
-
Avoid IPR restart on zoom, resize and side panels collapse;
-
Crash when opening old scene with empty New VFB OCIO settings;
-
Window position can not be saved on a non-primary monitor;
-
Window position is offset on rendering after every scene reset when the persistent settings are saved with collapsed history menu
Build 5.00.04
Official Release, Hotfix 1
Date 14 July, 2020
New features
VRayBackToBeauty
-
Add render element that will expand to all beauty render channels;
Modified features
V-Ray
-
Simplify the Image sampler options;
VRayBitmap
-
View image button should work for .tx bitmaps;
VRayDistanceTex
-
Add an option to not compute for the viewports;
VRayMtl
-
Raise the default Refraction and Reflection Max depth to 8;
New VFB
-
Add keyboard shortcut for Lock Pixel Coordinates ("L");
-
Support for the color corrections and VRayDenoiser in V-Ray Viewport IPR;
-
Zoom key combinations support;
Installer
-
Progress of V-Ray Material Library download should display downloaded/total size in the installer;
Bug fixes
V-Ray
-
VRayDisplacementMod's Subdivision not working far from scene origin;
V-Ray GPU
-
Activating 3ds Max menus during IPR stops image updates in the VFB;
-
Memory leak with VRayDistanceTex;
V-Ray GPU IPR
-
Orthographic projection is not rendered properly with RTX;
VRayClipper
-
Wrong objects in the exclude list when merged in scene;
VRayLight
-
NaN pixels occur with textured adaptive dome light;
VRayToonMtl
-
Overlapping MaxScript names of gradient parameters;
VRayTriplanarTex
-
Incorrect motion blur;
VRayVolumeGrid
-
More noise with Blue Noise Sampling enabled for grid volumes;
New VFB
-
Artifacts with Filmic tonemap;
-
Colorful halo with Lens Effects and positive Lightness values in the Hue/Saturation color correction;
-
Crash on consecutive V-Ray GPU IPR restarts when selecting different layers;
-
Crash on scene open when the scene was saved with legacy VFB LUT color correction;
-
Different convert to composite result if the first light is turned off;
-
Large color values are not formatted properly in pixel info;
-
Missing color corrections/post effects on image copied to clipboard;
-
Resize on region IPR when an image has been previously loaded from history;
-
Show corrected colors doesn't work;
-
Switching from OCIO to sRGB and back loses the OCIO settings;
-
Window position can not be saved on a non-primary monitor;
VFB
-
"Too many open files" error when loading many LUT files;
Installer
-
Downloading the V-Ray Material Library does not work with network paths starting with "\\";
-
The install log is empty when an error occurs;
Build 5.00.03
Official Release
Date 16 June, 2020
New features
V-Ray GPU
-
Add support for the VRayNormalMap rotation parameter
VRayDirt
-
Add Streaks generation options
New VFB
-
Add magenta-green tint slider to the White Balance color correction
-
History saved render settings loading and comparing
Modified features
V-Ray
-
Add UI option to enable the MikkTSpace calculations from Global Switches
-
Add UI option to switch back to the Native 3ds Max material swatches
-
Optimize conversions between sRGB and ACEScg color spaces when using an OCIO configuration
-
Faster calculation of VRaySun
V-Ray Cloud
-
Animated parameters of VRayDistanceTex are not exported properly
-
Animated position of geometry with large stationary interval differs
V-Ray Cloud/V-Ray GPU
-
Add initial support for tyFlow instances rendering
V-Ray GPU
-
Automatically disable Out-of-core rendering when the engine type is RTX
-
Implement Box sampler type for VRayVolumeGrid
V-Ray GPU IPR
-
Endless updates when having a camera with tweaked tilt and shift parameters
V-Ray Standalone
-
No image buffer rendering is implemented with new VFB, still processed output is written
VRayDenoiser
-
Remove "Generate render elements" UI option
VRayBitmap
-
Automatically set the transfer function and RGB color space for normal maps
VRayLightSelect
-
Add Subsurface mode
VRayMtl
-
Add some tooltips
-
Add fabric presets based on Sheen
VRayOSL
-
Print warnings for unsupported OSL shader parameters
New VFB
-
Add "None" option to hide the secondary color info in the status bar
-
Add a progress bar for the loading of the History images
-
Add image fitting types option and "Save in image" to the Background layer
-
Group the History compare buttons in a single flyout button
-
Implement renderer stats
-
Preserve the original RGB channel when saving
-
Save persistent settings independent on the scenes
-
Support for color corrections and settings transfer for V-Ray Cloud
V-Ray Asset Browser
-
Add "Use real world scale" and "Use triplanar mapping" options on import
-
Rename the "ME" button to "Open ME on apply" to be more descriptive
V-Ray scene converter
-
Put the converted material nodes in Slate Material Editor for displayed materials after scene conversion
V-Ray Toolbar
-
V-Ray Toolbar to look relative to the vrenderXXXX.dlr directory for icon files to aid network installations
Bug fixes
V-Ray
-
Body objects are always rendered with draft quality
V-Ray IPR
-
Incorrect VRayMtl with displacement texture after IPR update
V-Ray Cloud
-
Per-frame export for animated parameters of Noise map
V-Ray GPU
-
Crash or artifacts when VRaySwitchMtl uses the default submaterial (since Beta 1)
-
Renders may get overexposed with VRaySun when changing scene units due to overflow
V-Ray GPU CUDA
-
CPU bucket rendering crashes with On-demand mip-mapped textures
-
Crash with Fractal_3.osl OSL shader
-
IPR crashes when rendering Out-of-core with CPU device
V-Ray GPU RTX
-
OSL maps crash with shaders with string outputs
-
Random crash with particle system in the scene
VRayDisplacementMod
-
Vector displacement produces wrong geometry with scaled objects
VRayIES
-
Incorrect light cutoff when using the light shape for both shadows and illumination
VRayOSL
-
Crash after deleting maps linked to VRayOSLOutputSelector
-
Shader and VRayOSLOutputSelector output values are reset when path to the OSL asset is modified
VRayPhysicalCamera
-
Transfer exposure to camera is not working properly with Exposure Value (EV) mode
VRayProxy
-
Wrong VRayParticleTex shading with alembic particle color (since Beta 1)
VRayVolumeGrid
-
.AUR files where the grid data is over 8GB are unreadable, fix requires Phoenix 4.20 and newer
-
Meshes are rendering without motion blur and the Mesh preview is broken when a modifier is applied
-
The resolved cache paths show huge numbers if looking at a frame outside the Timeline Origin - Play Length range
New VFB
-
Crash when loading Layer presets (since Beta 2)
-
Crash when saving all channels to .vrimg with LightMix, LUT and high resolutions
-
MaxScript error that prevents rendering occurs when submitting scenes to Thinkbox Deadline
-
Random crash with bucket rendering after multiple frames
-
Render view not updated when compare is disabled with no image loaded
-
Slowdown when rendering a scene with LightMix on V-Ray GPU
-
Sometimes Lens Effects layer UI becomes disabled no matter the enable flag
.vrscene exporter
-
Error when exporting a scene with empty mesh object
-
Long string parameters containing escape characters get trimmed after 1023 symbols
V-Ray Material Preview
-
3ds Max 2021 hangs when creating Double Sided material in Slate Material Editor
V-Ray Toolbar
-
Missing icons with light theme (since Beta 2)
Build 5.00.02
Beta Release
Date 28 May, 2020
New features
V-Ray
-
Add light path expressions support through mode of VRayLightSelect;
-
Add RGB primaries override for VRayBitmap option in the Color management;
-
Implement blue-noise optimization for the DMC sampler;
V-Ray GPU
-
Support for Environment and Self Illumination contribution for VRayLightSelect;
VRayNormalMap
-
Add Map rotation parameter;
VRayPhysicalCamera
-
Add EV parameter;
VRayProxy
-
Support common particle interface (IParticleObjExt) for Alembic that can be used with VRayInstancer and Phoenix FD;
VRaySun
-
Implement "Improved" Sky model;
VRayVolumeGrid
-
Velocity streamline preview;
New VFB
-
Background color correction;
-
Filmic tonemap color correction;
-
Image search in the History based on the saved scene name and note text;
-
Solo button Alt+mouse click enables only one light and toggles all the rest in LightMix;
-
Special element "Rest" in LightMix that includes everything not in the other elements;
-
Support for rendering without a memory frame buffer;
-
Undo for Layers actions;
.vrscene exporter
-
Add option to export only selected nodes;
V-Ray scene converter
-
Implement a converter for Physical Material to VRayMtl;
Modified features
V-Ray
-
Remove some old stale options from the Global switches;
-
Remove the Use local subdivs from Global DMC along with the subdivs parameter of Brute force GI, materials and lights that was dependent on it;
-
Simplify the Color mapping options;
-
Simplify the Light cache options;
V-Ray GPU
-
Add support for VRayUVWRandomizer stochastic tiling options;
-
Optimize memory footprint for motion blurred geometry both on CPU and GPU;
-
Skip degenerate faces when serializing the Embree tree;
-
Support for matte objects through VRayObjectProperties;
-
Support for VRayCarPaintMtl2 and VRayFlakesMtl2;
VRayALSurfaceMtl
-
Prevent values for the SSS radius parameters that cause artifacts;
VRayMtl
-
Add a "Default" preset;
-
Use GGX shadowing for all NDF-based BRDFs;
VRayVolumeGrid
-
Speed up and use less memory for blending frames having Grid Velocity with Time Bend controls;
New VFB
-
Bucket outline improvements;
-
Enable the denoiser for history and loaded images;
-
Various usability improvements;
New VFB/VFB
-
Render button to execute Render command instead of Render Last;
VFB
-
Use all supported formats as default filter for loading image
Build 5.00.01
Beta Release
Date - Apr 29, 2020
New features
New VFB
-
Add entirely new implementation of VFB with integrated Layers compositing
LightMix
-
Add support for lights post-processing in the new VFB
V-Ray
-
Support for rendering in ACEScg color space with option to recognize the texture color space from the file name
-
Improve precision when rendering large scenes
-
MikkTSpace support for tangent normal maps
-
New version notifications in the new VFB and render settings About section
-
Include the V-Ray AppSDK Python binding with the installation
V-Ray Asset Browser
-
A material library browser utility for the V-Ray Material Library
V-Ray Material Library
-
Add material library downloader working both standalone and as part of the installation
V-Ray Material Preview
-
Render the material previews with a custom .vrscene
VRayMtl
-
Add Coat and Sheen layers
-
Add simple presets
VRayHairNextMtl
-
Add simple presets
VRayCarPaintMtl2
-
Add new car paint material with more precise flakes filtering and reduced memory usage
VRayUVWRandomizer
-
Add a texmap that should be used solely with the VRayBitmap's and VRayTriplanarTex's mapping source input with stochastic tiling support
VRayMultiSubTex
-
Add randomized hue, saturation and gamma variance options
-
Add new Random by Face material ID/Object ID/Element modes
VRayBitmap
-
Rename VRayHDRI to VRayBitmap
VRayCompTex
-
Add new blending modes Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied
VRayTriplanarTex
-
Ability to be used as Mapping source for VRayBitmap
VRayPointCloudColor
-
Add a map that supports PointCloud Color Channel
VRayLightSelect
-
Support for environment lighting
Installer
-
New installer experience with integrated bundled products: Chaos License Server, Chaos Cloud client and V-Ray Material Library
V-Ray GPU
-
Add support for Out-of-Core codepath
-
Support for 2D displacement
-
Rendering of Phoenix FD Particle Shader in Fog mode
-
Add support for OSL shaders
-
Add support for Cellular map
-
Add support for BerconTiles and Bercon Wood maps
-
Implement a per-device GPU memory tracker
-
Resumable rendering with progressive sampling