Rendering Concepts
This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.
Overview
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
Reference Topics
Displacement Mapping
Explains displacement mapping, a technique for adding geometric detail to surfaces at render time, as implemented by V-Ray.
Indirect Illumination
A comparison of the global illumination methods offered by V-Ray.
V-Ray Illumination Relevance Test
A comparison test case of V-Ray results to officially conducted research on illumination validity of other renderers.
Lighting Analysis with V-Ray
A paper exploring the VRayLightMeter helper object and the VRayLightingAnalysis tools for light analysis.
Metal Shader IOR
Offers a chart with adapted color and IOR values to achieve certain metal looks with V-Ray.
Glossary
Definitions of technical terms used in V-Ray documentation.