Rendering Concepts

This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.

Overview

These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

Reference Topics

Adaptive Sampling

Covers the basics of adaptive sampling. V-Ray is an adaptive sampling engine.

Basic Ray Tracing

The basic concept of ray tracing used throughout V-Ray.

Classification of GI Methods

The technical details behind various global illumination techniques.

Displacement Mapping

Explains displacement mapping, a technique for adding geometric detail to surfaces at render time, as implemented by V-Ray.

Environment Priority

An option allowing V-Ray to override the global Max environment (background).

Indirect Illumination

A comparison of the global illumination methods offered by V-Ray.

V-Ray Illumination Relevance Test

A comparison test case of V-Ray results to officially conducted research on illumination validity of other renderers.

Lighting Analysis with V-Ray

A paper exploring the VRayLightMeter helper object and the VRayLightingAnalysis tools for light analysis.

Metal Shader IOR

Offers a chart with adapted color and IOR values to achieve certain metal looks with V-Ray.

Glossary

Definitions of technical terms used in V-Ray documentation.