VRayFakeFresnelTex

This page describes the VRayFakeFresnelTex map.

Overview

VRayFakeFresnelTex is a texture that renders a Fresnel effect but with several parameters that can be controlled directly. It provides a means to control the reflection intensity and curve with exact values.

While VRayFakeFresnelTex can be used in any map channel, it is intended for use in a reflection channel such as the Reflect channel in a VRayMtl.



UI Path: ||Material Editor window|| > Material/Map Browser...||Material Editor window|| > Material/Map Browser > Maps > V-Ray > VRayFakeFresnelTex

images/download/attachments/60098245/Max2020_VRay5_Textures_UIpath.gif

images/download/attachments/60098245/FakeFresnel_ReflColReflGloss.png

Parameters

Reflection color – The color of the reflection.

Reflection texmap – Specifies the map to use (if any) to set the Reflection colors.

Front reflectivity – Sets the level of reflectivity for faces that face the viewing angle. Values can range from 0.0 to 1.0, with 1.0 setting the highest degree of reflectivity.

Side reflectivity – Sets the level of reflectivity for faces that face away from the viewing angle at a 90-degree angle. Values can range from 0.0 to 1.0, with 1.0 setting the highest degree of reflectivity.

Curve degree – Sets the degree of curvature for the curve that interpolates the Front and Side reflectivity. Values can range from 0.0 to 100.0.

images/download/attachments/60098245/Max2020_VRay5_VRayFakeFresnelTex_parameters.png


Example: VRayFakeFresnelTex vs. Fresnel Reflections


One use for VRayFakeFresnelTex is to give a VRayMtl a stronger Fresnel effect on reflections than the Fresnel reflections option. Below is a simplified example to show how VRayFakeFresnelTex changes the degree of reflectivity on a spherical object.

A VRayMtl was applied to both objects below, with different material setups. Where VRayFakeFresnelTex is used, the front of the object (the part that faces the camera) is much less reflective than the sides of the object. The degree of reflectivity set by VRayFakeFresnelTex affects both the reflected background and the reflection of the rectangular light source.


images/download/attachments/60098245/max2016_35_NoFakeFresnel.jpg
VRayMtl with white Reflect color, Fresnel reflections enabled

images/download/attachments/60098245/max2016_35_FakeFresnel.jpg
VRayMtl with VRayFakeFresnelTex map in Reflect channel, Fresnel reflections disabled
Front reflectivity = 0.01
Side reflectivity = 1.0
Curve degree = 3.0


Notes

  • While the Fresnel reflections option in VRayMtl does provide an automatic Fresnel reflection effect based on the material's Fresnel IOR, the VRayFakeFresnelTex enhances the effect and gives you direct control over the degree of reflectivity and interpolation curve.